I love the realistic look of the game. It uses simple textures but feels realistic. The symbolic nature of the door slightly open leading to a beautiful sight of the sky, but unable to actually obtain it. I also really liked how the character progressively gets slower as time goes on, because I feel that too. The way my energy depletes through the quarter until I just can't move. The noises and the way the scene changed too created this sense of anxiety.
I'm extremely impressed by the scale of everything in relation to the player--it's dead on, which is really hard and painstaking to do. I also genuinely thought I was losing my mind for a second when things started moving and the phone started chiming, only to revert back to its original state and become an endless loop of insanity. That, of course, fits the theme; even the sudden moves to a different scene and subsequent teleportation effect adds to the feeling of unreality despite the hyper-realistic setting. Great job!
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I love the realistic look of the game. It uses simple textures but feels realistic. The symbolic nature of the door slightly open leading to a beautiful sight of the sky, but unable to actually obtain it. I also really liked how the character progressively gets slower as time goes on, because I feel that too. The way my energy depletes through the quarter until I just can't move. The noises and the way the scene changed too created this sense of anxiety.
I'm extremely impressed by the scale of everything in relation to the player--it's dead on, which is really hard and painstaking to do. I also genuinely thought I was losing my mind for a second when things started moving and the phone started chiming, only to revert back to its original state and become an endless loop of insanity. That, of course, fits the theme; even the sudden moves to a different scene and subsequent teleportation effect adds to the feeling of unreality despite the hyper-realistic setting. Great job!